Les explications d'Emily "Domino" Tailor



Le texte des quêtes pour débutants (29/10/2007)



DominoDev wrote:
Just quickly, without including all the player response text, here's what the NPC says. 

Note that the "flavor text" which is what I've noted with "If you go back to him before completing the quest" can only be one reply, it can't be a whole series of more dialog bubbles (well it could, but not without totally rewriting it, which I'm reluctant to do).  So this bit is intended to just be brief reminders.

Quest 1
Tutorial: Learning To Harvest


If you go back to him before completing the quest:


Quest 2
Tutorial:  Forging Ahead

If you go back to him before completing the quest:

Quest 3
Tutorial:  Countering Problems


If you go back to him before completing the quest:

Quest 4
Tutorial:  Learning to Cook

If you go back to him before completing the quest:

Quest 5
Tutorial:  The Art of Weapons



If you go back to him before completing the quest:

Quest 6
Tutorial:  Scribing Scrolls



If you go back to him before completing the quest:


Quest 7
Tutorial:  Alchemical Experiments



If you go back to him before completing the quest:


Quest 8
Tutorial:  Essential Outfitting


If you go back to him before completing the quest:
Final dialog of the tutor:

Q&A section
After completing all quests, the NPC will respond as follows:

This Q&A section is repeatable as many times as you want, and always available after completing the 8 tutorial quests.



Sur les Factions



Thought I'd take a moment to explain a little bit about tradeskills, factions, and Kunark.

Kunark is a big and pretty unfriendly continent, as I'm sure you've noticed. Those here have been isolated a long time. Even the remains of the old Overthere outpost was only marginally friendly to travellers at the best of times in the old days, and is now inclined to charge visitors a hefty extra price markup for their trouble.

To get normal vendor pricing pretty much anywhere in Kunark (unless you're a Gorowyn resident of course and can shop there) you will need to earn the trust of one or another of the local factions. Adventurers have a wide selection of ways to do this, some of which can be described as the usual hit [x] of [y] over the head [z] times, though there are other types. For crafters, there are three main areas that you can focus on, should you wish -- these are intended to be optional, not requisite.

Greeblentus in Teren's Grasp in the Kylong Plains will give you a little starter mission to gather information and help him out, and in exchange, you'll gain enough faction to become non KOS to the Riliss and Bathezid encampments in Fens of Nathsar.

Riliss - an Iksar encampment in the middle of the Fens of Nathsar. Speaking to Preparations Officer Zekilius will get you started on a series of writ quests to create supplies for their armies. Being Iksar, he should not give you these quests if you are an enemy Sarnak (however, he SHOULD be fooled if you go in with any illusion on, so you aren't actually prevented from doing these).

Bathezid's Watch - a Sarnak fortress in the south west of the Nathsar. Supply Sergeant Anuhadux will also offer you a series of writ quests to help their armies against the Iksar. Again, he shouldn't talk to Iksar players but will be fooled by an illusion if you're really keen.

Both these NPCs will give you the recipe books for these writs, they're divided into archetype (a scholar book, an outfitter book, a craftsman book) and you'll have to craft a random item each time. The books will be removed from your recipe list at the end of the writ. The items should just update your quest and don't really create anything in the world. If you make extras after finishing the quest you'll get an item, but it has no stats and is no trade - these are just for fun, flavour, and a little more interest than having people make 5,000 of the same long sword or whatever. There are 4 levels of these writs at 72, 74, 76, and 78 with new recipes for each.

Then we have a further quest from Greeblentus, doable at (I think) 75. This will make you non-KOS with the third faction:

Danak Shipyards - located in the Jarsath Wastes towards the south west, this is also an Iksar outpost, so same rules apply to Sarnak players as for Bathezid. Work Requisition Sergeant Zildrax will offer you a new set of writs. These recipes are all level 80, though you should be able to start making them from 75 onward. Again the books are divided by archetype, though there's just one book for each archetype since they're all the same level.

The maximum faction you can gain through crafting with these three areas is "warmly", you cannot get to "ally" without doing some adventuring side stuff also. They will stop offering you writs when you max "warmly". The amount of faction per writ is still open for tweaking, the general idea is that it should take about as much time for a crafter to get to "warmly" as it would for the adventurer to quest his way there, and this is still something we're working out. It will certainly not be an instant path.

Apart from the obvious convenience of having good faction with someone on the continent, friendly merchants, a place to craft etc., and extra pristine bonuses and xp from the writ recipes of course, each of the three areas will also have faction merchants who will sell rewards to both adventurers and crafters. The tradeskill rewards will be some additional recipes above and beyond the normal "advanced" books which will be available in the normal manner. The recipes should have a bit of a Kunark flavour to them, e.g. armor with the new Kunark graphic, Kunark themed furniture, etc. For some classes this is harder than others (*gets a headache just thinking about it*) and some classes will get more stuff than others, but there should eventually be at least a little bonus there for anyone who bothers to work up the faction. Some of these recipes are already in place but they're not all done yet and will be appearing in the future (before release is the intention, but we'll see).

The recipes aren't intended to be overpoweringly OMG MUST DO items that force all crafters to grind writs, they're intended to be a nice reward for those who do choose to, but all the essentials of life should be available in the normal essentials and advanced books as in every other tier, so those who don't like writ type grinding don't have to. They will of course be no trade, however.

The above quest lines were mostly designed and implemented by Olihin, my tradeskill apprentice, who has unfortunately been evacuated due to the fires in San Diego and I'm not sure yet when he will be able to return. So, while the quests did get checked in and are currently in beta, I haven't had a chance to check them for bugs and it's quite possible there are still issues to be ironed out which he may have been working on when chaos broke loose down here. Do go ahead and /bug any issues so we can get to them.

For those not interested in the new continent there are of course the normal tradeskill writs offered by the crafting societies in your home town. These will give you guild status, the Kunark writs will not, though both will give you tradeskill XP.

Hopefully that gives you a bit of an overview of the areas of Kunark that will (potentially) affect crafters, and the intention behind them. I am certain there are many bugs still to be ironed out (I know Mheryl has already pointed out a few) but I hope once it's all smoothed out and working as intended it will add a bit of interest and more varied options of how to level up than we have had in the past.


Update du 01/11/2007 :
Also, just to update, with RoK launch the faction merchants will only be selling advanced crafting books as faction rewards. Bathezid/Riliss camps will sell 70-75, and Danak will sell 76+. Provisioners will get reduction/infusion recipes... these should be appearing on Hal shortly for those who want to test them.

I plan to add more recipe books to the faction vendors after launch, which will give additional rewards, but that'll most likely be with GU41 or 42 (launch being 40).

It will be possible to get to the quests NPC, with a low lvl adventurer / high level crafter, obviously riskier, but it's intended to be possible.

Réponse aux questions

DominoDev wrote:
Lilshas wrote:

ok, granted I only skimmed so please don't be mad. But what I gather is that if you are a low lvl adv but high lvl crafter getting the faction is going to be hard?  Are the advanced books going to be tradeable?  I have a lvl 70provisioner who is non adv lvl 16warden (literally I stripped her she is wearing a pretty dress and carrying around a candycane)  Now there is no way she can do any real adventuring.  My main is lvl 70 Conj, but only 50 Alchemist, so she can do the quests, but her TS isn't all that high.  So it is still going to be possible for my Provisioner to get her tradeskill books in any way?

If you're a low adventure level but a high level crafter then getting the faction will certainly involve more risk than if you were an uber level 80 decked out adventurer.  That should go without saying, though ... of course it will!  But they're intended to be doable, yes, even for your provisioner.  I've put in a nice sokokar quest that your low adventure level crafters can do, which should help a huge amount in getting around.  The riskiest part will be the initial quest starter given by Greeblentus in Teren's Grasp, this requires some running around and may result in a few deaths if you're careless, but it's still doable at low levels.  Once you finish that you'll be non-KOS with the faction camp and it'll be quite safe to craft there.

So yes -- your provisioner can do these quests, and she can get her books that way.  Your alchemist, however, is too low level to do the quests and will not be able to until she's a higher level alchemist.  (But that's ok, because she won't need the books anyway till she's a higher level alchemist.)

Maroger wrote:
What level faction of tradeskillers to buy the books? I hope they don't make them NO-DROP. I hate this tendancy towards NO-DROP for TS books.

Some of my TS are only in their low 20's - will they be able to get the advanced books?

The books are sold at amiable level.  Who is this "they" you refer to?  *I* made them no drop, otherwise one person would just get faction and sell books to the rest of the server and nobody else would bother. 

Advanced books will still drop as normal mob loot however so if you don't want to faction up to buy them, just get them off the broker from adventurers as normal.  Like I said, the faction stuff isn't meant to be mandatory, it's just a choice that crafters can take or leave.

And yes, a level 20 adventurer should be quite able to do the faction stuff, provided they're high enough crafting level of course.


DominoDev wrote:
Llogwey wrote:

I take it from you're answer Domino that the five provi recipes we got from Hal are all amiable so 10 000 faction ?

What faction are there from ? I saw two types, Sathirian and Di'Zok (Sathirian Provisioning Reductions, Sathirian Provisioning Infusions, Sathirian Magma Recipes and Di'Zok Provisioning Infusions, Di'Zok Provisioning Reductions) but you said there where 3 factions so does the two ones in Jarsath sell the same ones ?

And by the way it's really nice of you to make this faction system and advanced books available for Tradeskillers. I hated it in Maj'dul when I had to buy insignas over and over again or farm with an adventurer char to be able to buy my books

That's right.  The Di'Zok recipes are from the Bathezid camp, the Sathirian recipes are from the Riliss camp, and the magma recipes are from the Danak camp, all at amiable.

DominoDev wrote:
Rijacki wrote:
Just as clarification (some of these I know the answer to, but I want to underscore the answers):


Answers below:

1. Will the Essentials books be available from the usual source, the tradeskill trainer/merchant in each of the "starter" cities?

Yes.  Which does mean that people who didn't buy RoK can buy them ... but as they'll be level capped at 70 without buying RoK, I don't think this is a big issue.  They'll get level 70 recipes as a freebie, if they buy the harvests of course.  But they can't get to level 71.

2. Will the Advanced books be available as adventuring "loot" items (as is true for all other advanced books)?

Yes.  They drop from the appropriate level mobs as usual.  I've already found a couple during my beta playtesting.

3. Are the only recipes -requiring- faction the special recipes with a Kunark flair?

Since I still hope to add more recipes after release, I hesitate to absolutely promise anything about things that don't yet exist.  But that is the current intention and expectation.

4. Can the advanced books (those available as adventure loot) be bought with enough faction?

Yes.

5. Can the quests to gain faction be completed by a level 70+ crafter who is a low level (even lower than level 10) adventurer without -requiring- killing anything by anyone (albeit with some risk of death for taking the wrong path, not being cautious about when to go and when to wait, etc)?

Yes.  You can even get a sokokar to ride around.  Of course, some of the things out there may feel required to try and kill YOU ... but you are not required to kill any of them. 


6. Will some harvest nodes be in locations that don't have a 65+ mob (heroic or solo) standing right on top of them (even if it's only a few nodes in each zone that are thus "safer" ?

I can't answer this as I have had nothing to do with the placement of nodes.  I have certainly advised and requested that the zone designers placing them make sure that there are at least some areas accessible to low adventure level harvesters.  However, as mentioned in this thread [beta forum thread], as part of your beta testing it will benefit everybody if all the crafters out there take the time to do some harvesting and feed back about any issues and concerns about harvestables in the threads I have linked.  If you don't post there, people will assume you're all happy about harvestables.  So if you're not, don't be shy.



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